All the world’s a game and all the kids and twenty-somethings power players. #gamification
Nick Shore, Senior Vice President of Strategic Consumer Insights and Research at MTV (a Bunchball customer), discusses the relationship between Millennials and game play.
Millennials Are Playing With You - Nick Shore - Harvard Business Review
MTV EMA 2011 ratings reached new high, fuelled by multi-screen strategy: social, #gamification, apps
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Viacom also made everything more social this year, enabling fans to log in to the EMAs website using their Facebook or Twitter accounts, to make it easier to share articles and content from the site to those social networks. The site also sported some gamification features thanks to a partnership between Viacom and startup Bunchball.
People earned points for watching videos, reading articles, voting and other actions on the EMAs site leading up to the event, partly to try to win tickets by topping the Bunchball-powered high score tables. The points system also tied into a group voting feature, which was the only way to vote in the Biggest Fans category.
“It was all about increasing engagement with the content,” says Ellis. “Time spent increased, the overall engagement increased, and whether or not the activity happened on a PC, a smartphone or a tablet, everything connected to all the social networks and with each other. We absolutely want everything to be as integrated, shareable and connected as possible.”
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