5 Ways to Get More Out of Salesforce.com Using Gamification
By Robert Mullany, Sales Engineer, Bunchball
robert.mullany@bunchball.com /@RobertMullany
Enterprise gamification has gained a lot of traction over the past year. As with other “firsts” in Gamification, Bunchball has led the way in the use of game mechanics to motivate employees within the enterprise. We’ve worked with companies to integrate game mechanics across a wide spectrum of enterprise applications and developed Nitro for Salesforce. Nitro for Salesforce is the first out-of-the-box solution for adding gamification to Salesforce.com and was awarded the Best New App Award at Dreamforce 2011.
When we talk to organizations about gamification, common questions that arise are “Where are game mechanics best suited to motivate employees?” or “Where can our organization start with Gamification?” While game mechanics can deliver value to a wide number of functions and the answer should be tailored based on the needs of each individual organization, here are some ideas to get you started:
Sales Teams
Sales Contests and “spiff” programs have been around as long as sales teams. Managers have long struggled with manual tracking methods while participants have found themselves with little visibility to the results until after the contest has ended. Clearly, if the goal of the contest is to drive behavior, this is a major downfall. Nitro for Salesforce can automate these contests while providing users with visibility into where they stand in the contest by tracking activities such as call volume, lead conversions and opportunity wins. 
Customer Service Reps
Customer service reps are often measured on the number of cases resolved, speed of case resolution, and customer satisfaction scores. This provides a wealth of quantitative data accessible by Nitro for Salesforce around which a gamification program can be built.
Customer Service Case Deflection
Many companies are investing in the Salesforce customer portal and knowledge base to enable customers to self-service support inquiries. However, potentially as a result of convenience, potentially just out of habit, many customers still pick up the phone and call customer service reps. Game mechanics in Nitro for Salesforce can encourage customers to not only use the existing knowledge base content but also to contribute content and respond to questions in public Q&A forums using Salesforce.com’s Answers module. One customer supporting another not only reduces the burden on an organization’s support teams, but also displays an active community to potential customers.
Training and Education
Whether facilitated through a formal Learning Management System (LMS) or through Salesforce.com directly, new employee training and ongoing employee education are generally high priorities. They are also areas where organizations struggle with a lack of motivation and limited analytics. Game mechanics can motivate employees to complete the required training while also providing managers with detailed analytics around what is working and what may need fine tuning. Since Nitro can be leveraged across platforms, certifications or points earned in an LMS system can be displayed on a User’s profile in Salesforce.com.
Chatter Adoption
More and more organizations are buying into the vision of the Social Enterprise yet still struggle with how to make it a reality. As a reformed Chatter-skeptic, I fully understand the hesitance facing many users: “does this tool provide any real value for me?” Nitro for Salesforce served as the catalyst to convert me into a believer. When I began at Bunchball, I found that posting to Chatter was a quick way to boost my meager score in Nitro. Since others had discovered the same, our Chatter community was flush with active users looking for conversations where they could add value. As a result, users were able to experience the value of the system firsthand. As a Sales Engineer, I discovered that I could answer a technical question once publicly instead of 35 times via email. We still have an active community as everyone has now seen firsthand the value Chatter provides.
Bunchball Guest Post: Gamification – Rules Of Engagement?
Special guest post from Bunchball partner Bluewolf. By Kate Hagemann, Director of Change Management & Adoption, Bluewolf
This special guest post is a follow-up to Kate’s previous post, Gamification – Why Play?
Now, let’s discuss what to consider if the organization has said, “We want to play.” As with any major program that an organization wants to implement, there are serious considerations to implementing a gamification strategy.
Suggestions/Challenges/Risks:
- A well-done gamificationstrategy takes constant updates. Stale games or having no new challenges upon completing the first challenge can be demotivating. Employees/consumers will think, “Is that all? Do they think we aren’t any smarter than this and we couldn’t complete this challenge?” Have several ready to deploy immediately and be agile with updates if the game is not a success.
- The games need to be relevant – a solid gamification strategy gets people to accomplish something they need to accomplish. Don’t insert a random fun-only game into work just to have fun. Make it count or colleagues will think they are not valued for the actual work they do.
- Have relevant rewards for various audiences – there is no one-size-fits-all when it comes to the prize/reward. One person may want points and badges to earn a gift card, another may just want verbal or written recognition, while yet another may want lunch with the boss or a free day off. Know the employees’ and consumers’ “5 Languages of Appreciation” and allow people to be rewarded as they want to be.
- The game must be challenging, but not impossible. If it is too easy, the organization will not be able to keep up with providing new challenges and employees/consumers will feel disrespected. If it’s too difficult, it may demotivate people who think they can’t possibly win so they will not even try.
- Be sure to consider the basic fundamentals of driving change. In addition to the rewards, remember to address any risks to employees and consumers associated to the behavior the organization wants to drive. If applicable, be sure to take away replacements to the wanted behavior/action (such as other tools, other products, etc.) and have back up strategies to drive change such as accountability for employees who do not embrace the change. If the risks outweigh the rewards, the current state is comfortable, and there is no accountability, no game will drive the behavior. Think and execute holistically on your gamification strategy.
- Communicate regularly – do not implement a game and forget to communicate. Just because it is there does not mean people will know the value proposition for them to engage in the game. Address the standard who, what, where, when, why and how fundamentals. Have a communications plan alongside the gamification strategy and implement it as a total package to ensure success.
As I was introduced to gaming at work, I realized how it brought out the closet gamer in me. There is definitely a value proposition for organizations to embark upon a gamificationstrategy. However, my experience dictates the suggestions I make above. Though it boosted my engagement on the behaviors Bluewolf is looking to drive, we will continue to do even better as we go back through my checklist. Like with any technology implementation, we will approach our gamification strategy as a continuously evolving program.
Change management consulting is the #1 reason organizations succeed with technology adoption. Check out Bluewolf”s Change Management Consulting Practice and join the agile conversation with Bluewolf on Facebook, LinkedIn and Twitter.
Guest Post: Gamification – Why Play?
Special guest post from Bunchball partner Bluewolf. By Kate Hagemann, Director of Change Management & Adoption, Bluewolf
I am not a ‘gamer.’ I have not downloaded Angry Birds to my iPhone. I do not regularly play any video games, excluding the occasional Rock Band performance. Don’t stop reading now though, thinking, “Why is she writing a blog about gamification?”
The answer is: gamification has actually brought out the gamer in me. This has proven to me that there is a value proposition for companies to embark upon the research, strategy and execution of gamification for their organizations. Statistically, over 70% of employees are disengaged at work and are costing billions of dollars in lost productivity, poor performance, and poor service to their customers.
My personal experience with gamification at Bluewolf, with past employers, and current clients has helped me see how it can be used to engage currently disengaged employees and drive the desired behaviors.
Gamification is the use of game mechanics to encourage and reward certain behaviors. Some simple common examples include the use of earning points to drive consumer loyalty (think of airlines and hotels) or progress statuses like consumers see on Turbo Tax showing the road-map of where they are, when they will be done, current return or amount owed, etc.
With Wii Fit, consumers “unlock” new exercises upon completing others. Now, salesforce.com has plug-ins where organizations can leverage badges, points, rankings, and leaderboards to drive frequent, consistent, and quality user adoption of the organizations’ business processes within the application.
Advantages to Gamification:
- Games can facilitate a sense of accomplishment. Showing people from where they came, where they are and where they are going gives purpose. It’s a proven fact that having goals, clear expectations and seeing value of a job done well drives engagement.
- Games can facilitate healthy competition among sales people who are driven by being at the top of a leaderboard. I personally worked late one night just to get to the #1 seat on our Chatter Leaderboard. I was devastated when I awoke the next morning and had been bumped down to #3 by my UK team. I started posting more comments – relevant to my work – but mostly to get back to #1 (I’ll explain further in my next post).
- Games drive more attempts to be successful. Statistically, the billions of people gaming lose 80% of the time, but still return to complete a challenge presented. The sense of accomplishment when presented with a challenge emits emotion where emotion may have previously been absent, also driving more engagement.
- Implementing a gamification strategy can also simply be fun for employees and consumers. When done well, it shows colleagues and consumers that the organization cares about their engagement. A good tip is to leverage various employees in the organization and consumer focus groups to design the game to ensure what will be fun, relevant, and motivating to them.
Though a new word in the industry, gamification is not a new concept. For eons, humans have been motivated by competition, fun, and personal challenges. We just now have so many new technologies and social networks permitting us to reach a much wider audience. When done well through a full plan/execution strategy and the inclusion of employees and consumers, it can drive change and increase engagement providing an organization with some exciting results.
For suggestions on what to consider as you use gamification within your organization, stay tuned for my next blog:”Gamification – Rules of Engagement?”
Join the agile conversation with Bluewolf on Facebook, LinkedIn and Twitter.
How the Best New App at Dreamforce 2011 Leverages the Force.com Platform
By Robert Mullany, Sales Engineer, Bunchball
robert.mullany@bunchball.com /@RobertMullany
As a leading evangelist for cloud applications, Salesforce.com has not only created an incredibly successful business, but also developed a robust partner community. Nearly a thousand add-on applications are featured on the AppExchange (http://appexchange.salesforce.com) which has been billed as an iTunes for the Enterprise. These partner applications range from free apps that Salesforce customers can easily add to their environments to full enterprise solutions meant to replace legacy systems from Fortune 500 software companies.
I’ve had the pleasure of working in the Salesforce.com partner community for the past six years. During that time, I’ve seen hundreds of partner applications and thousands of customer implementations. I’ve been impressed both by the dramatic enhancements Salesforce has made to their platform to facilitate app development and the creative ways partners have leveraged this functionality.
When I first saw a demo of Bunchball’s Nitro for Salesforce app, which was awarded the Best New App Award at Dreamforce 2011, I was instantly struck not only by the business value (who doesn’t struggle with adoption around enterprise applications), but also by the extent to which it creatively leveraged the power offered by the Force.com platform.
Had I known more about the company at the time, I suppose I wouldn’t have been so surprised. It makes a lot of sense that the first company to build a Gamification platform would also be the first company to build a Gamification application on Salesforce.com. Similarly, it makes sense that the company that has repeatedly proven to be the thought leader in Gamification would steer the industry into Enterprise Gamification.
So how has Bunchball leveraged the Force.com platform in innovative ways?
Visualforce Pages
Nitro for Salesforce leverages the flexibility of Visualforce pages to both display data to end users and enable the administration of the application through drag and drop functionality. End users can view dynamic individual and team leaderboards, point totals and progress towards missions as well as redeem points in a built-in rewards store.
While that is impressive, there are a number of applications on the AppExchange that have built slick user interfaces using Visualforce pages. Where Nitro for Salesforce really differentiates itself is in the administrative functions. Teams are created using a 100% drag and drop interface and the screen layout can be controlled via an included WYSIWYG-style Visualforce editor. This was functionality that I had never seen in a partner application and it’s exciting to see this embodiment of the Salesforce.com mantra of “clicks not code” built natively on the Force.com platform.

Apex Triggers
Apex Triggers are the functionality that allow an administrator to “do something” after a user creates or edits data in the system. This “something” could be automatically updating other fields based on the new data or sending an email alert. In the case of Nitro for Salesforce, Apex Triggers are used to send an API call to Nitro to track and reward the user’s activity.
While Apex triggers facilitate powerful functionality in Salesforce.com, they have been one area where the “clicks not code” paradigm historically breaks down. In the past, a user has had to code these triggers from scratch to achieve the desired functionality. Here again, Nitro for Salesforce has broken barriers by introducing an Apex Trigger generator. This functionality allows a business user to easily generate an Apex Trigger by selecting options from drop down menus. Based on the user’s selections, the Apex Trigger code is automatically generated. Once again, I was thoroughly impressed by this functionality as I had not seen anything similar before.
It’s exciting to see an application that was introduced less than one year ago pushing the boundaries of the Force.com platform so significantly. I’m looking forward to seeing just how far our Product team can take this offering in the months ahead. Check out all of the features in Nitro for Salesforce by downloading our free trial from the AppExchange.
Engage! Gamification for the Enterprise
By Molly Kittle, Vice President of Digital Strategy, Bunchball
molly.kittle@bunchball.com /@MolKittle
The following post orignally appeared on Jive Software’s official blog.
Guest Post - Gamifying Social Collaboration: Big Wins for #GoingSocial
Special guest post from Bunchball partner Bluewolf. By Natasha Oxenburgh, Bluewolf Editorial and Community Coordinator
In January, we sent out a company-wide survey to gauge the state of collaboration internally and externally. We asked every Bluewolf employee:
- How active they were on every major social network
- How they felt about building their personal brand via the social web
- What was holding them back
Our #GoingSocial strategy - to build collaboration and unlock the knowledge trapped inside our enterprise cyber walls - was based around that very feedback. We began proselytizing #GoingSocial in February.
In early March, we launched the sexiest part of the campaign = Gamification.
We implemented Bunchball’s Nitro for Salesforce (N4SF) with the goal of incentivizing internal and external collaboration (points, badges, and tangible rewards for social actions such as Chatter posts and comments, publishing a blog post, adding and creating social profiles, sharing Bluewolf content to external networks, adding content to Salesforce, etc).
The results so far have been more than encouraging:
1. Our corporate Bluewolf Klout score, steady for several months at 42, shot up to 45 since the #GoingSocial launch. This signals an increase in our online influence as it measures engagement with our brand (e.g. mentions of @Bluewolf and retweets). This result is due to the increased Bluewolf content sharing by our employee base and their subsequent connections.
2. The average use of Chatter within Bluewolf has significantly spiked since the launch. Check out the graph below that represents the average user’s Chatter Activity (posts, comments) over the past 2 years. Note the average activity in particular for the last two months.

3. Our website traffic from social media (including Twitter, LinkedIn, Facebook, Pinterest, SlideShare, etc) has doubled since implementing Bunchball in early March. The “Spread the Word” feature in Bunchball’s N4SF has significantly helped our end users easily share Bluewolf content via their external networks from within Salesforce.
We’ve had great feedback on our revamped Pack Profiles, which are now more social and knowledge-based. This well-visited area of our site provides our employees with the perfect opportunity to leverage Bluewolf to build their personal brands. We’ve had several key analysts say they never seen such an integrated solution as this before. Here’s what people are saying:

With the positive results we’ve seen thus far, what have been the motivating factors for user adoption?
I asked some of our stand-out Bluewolf employees who have really embraced #GoingSocial. They say that there are several contributing drivers:
- knowledge sharing and relationship building
- enthusiasm about sharing Bluewolf content
- availability of resources and the ease of knowledge sharing from within Salesforce
- gamification rewards and badges
- visibility within the organization - through N4SF
#GoingSocial is garnering support. The challenge over the coming months will be to maintain the enthusiasm and participation. User feedback will be central in this effort.
Follow our popular Pinterest board for the latest updates on our #GoingSocial program. Learn more about our #GoingSocial service offering.
How Gamification Fuels the Social Enterprise
By Steve Patrizi, Chief Revenue Officer at Bunchball
steve.patrizi@bunchball.com, @spatrizi
As hundreds of thousands of businesses make big investments in social enterprise technologies, they know that the promise of social business is only realized if employees actually use and engage with the technology. It’s a lot like buying a beautiful, fast and powerful sports car: even if it’s built with nothing but the highest quality components, loaded with the latest features and assembled with the utmost craftsmanship, it won’t move an inch if you don’t add fuel. It will just sit, in the driveway, looking pretty, and getting you nowhere fast.
Gamification provides a powerful type of “engagement fuel” that ignites the social enterprise engine and keeps it running fast and smoothly, and last week we announced an exciting new partnership with Bluewolf to bring this fuel to businesses. Before I explain how, let’s take a quick look at what’s driving all the fuss around the “social enterprise,” anyway.
Ask any CEO “What’s your most important and valuable asset?” and the smartest and most successful will always answer the same way: “Our people. The people who create our products, connect with our customers, build our partnerships, manage our technology, handle our finances, design our strategies and organize our business are ultimately what make us successful as a company and separate us from our competitors. Our people are our competitive advantage.”
That may just sound like the right thing for a CEO to say, but it’s not a stretch to see how true this really is; we’ve all made decisions to buy - or not buy - from a business based on the interactions we’ve had with the people at that company, be it the service experience at a restaurant or the interactions we’ve had with the sales organization of a technology company. In fact, in business-to-business scenarios, where product parity is common, it’s often the interaction with the people at each company that ultimately decides who gets the business. People buy from people. I blogged about this years ago when I was at LinkedIn, and would argue it’s even more true today.
Until recently, it’s been really hard for a company to fully leverage this asset. For the most part, your customers and partners have only had access to your sales people, your customer service departments, and maybe your corporate communications departments. The rest of your employees were typically walled off from customers, partners, and potential employees. And it’s been hard for employees to collaborate with one another to make great things happen for customers; the people in your New York office can’t walk down the hall and physically huddle up with your San Francisco team, the product team has no idea what sales is hearing from customers, etc.
Fortunately, a number of tools have arrived in the past few years to address those issues. Salesforce, IBM, Jive and many others now provide powerful platforms that businesses can use to foster internal collaboration and develop dynamic customer communities. Twitter, LinkedIn, Facebook, YouTube, Pinterest and other tools allow businesses to showcase their talent, and the smartest companies are aggressively embracing these tools and encouraging their employees to participate. While they realize that creates some risk of having their best people recruited, they also know that their retention strategy needs to involve far more than just hiding their people, and the benefits of exposing their talented employees outweighs that risk.
But here’s the problem: these tools can be incredibly intimidating to use. Not only are you typically staring at a big white box begging you to “share something,” the very thought of broadcasting and sharing with thousands of customers, peers, partners, competitors and others is scary for people not familiar with the tools. Companies find themselves faced with a myriad of questions from employees: How do I use LinkedIn? What should I say on Twitter? Why should I use Chatter? How do I follow one of my colleagues on Jive? How do I participate in communities on IBM Connections? Since the interactions taking place on these platforms will reflect on the brand of both the individual and their employer, it’s understandable that there’s some apprehension, especially considering that social ink is indelible.
That’s where gamification comes into play. By adding the same ingredients that motivate hundreds of millions of people to deeply engage in gameplay, you can help them learn, embrace and sustainably use these social platforms. Today’s game designers have realized that the most effective way to engage people is to introduce them to a series of simple, basic “missions” that get progressively more advanced until the user has completely mastered how to play the game. Now those same techniques are being applied to social enterprise technologies.
Here’s an example: imagine opening up an enterprise software application and seeing a series of missions organized across 4 levels. The level 1 missions are very simple: Add Your Profile Photo, Join a Community, Follow a Colleague. As you complete the missions and advance to the next level, you’re presented with more advanced tasks, like Post a Comment, Share an Article, Start your own Blog. By the time you’ve completed Level 4, you’ve become an expert user of the platform, and are now presented with a set of missions related to your specific role: Close 5 Deals, Collect 5 Outstanding Invoices, Squash 25 Bugs. All the while, you’ll see progress bars showing you how close you are to the next milestone, along with leaderboards showing how well your colleagues are doing. An example of how this has been implemented in IBM’s Connections platform can be seen here.

Bluewolf is a great example of a company embracing this approach. As a technology consulting firm, they know their most important asset is the army of brilliant people they’ve recruited to join their company, and they want Bluewolf’ers to embrace and use social technologies to showcase their individual skills, expertise, thought leadership, and overall value. So they created an internal initiative called #GoingSocial, designed to teach their employees how best to leverage these tools. Employees are given a series of missions, implemented within Salesforce.com, to expose and engage them in the program. The results were so impressive right out of the gate that they’re now offering this service to their customers to help them achieve the same results, using gamification at the core to drive the behaviors.
So after you’ve assembled your dream social enterprise vehicle, don’t forget to fuel it with engagement elements to drive adoption. It’s best to do it right from the beginning when you’re rolling it out, but it works just as well with an existing implementation. Whether you’re using Salesforce.com, IBM Connections, Jive, or any other social platform, Bunchball can help you use gamification to realize the full potential of the social enterprise.
Millennials Just Want to Have Fun (and Work Hard While Doing It)
By Katherine Heisler, Account Executive, Bunchball
katherine.heisler@bunchball.com / @katheisler
Full disclosure: I am a Millennial. Yes it’s true - born in 198don’tworryabout it, I had a cell phone at 14, was on Facebook before the “grownups” got to join, and I identify strongly with other Millennials who see room for improvement on how we work. These ideas cause some to think of my generation as a group of lazy, good for nothing slackers - entitled to everything with zero work ethic. Ouch. And, incorrect.
Millennials have an incredible sense of work ethic that’s simply motivated in a different way. So instead of giving up on us, let’s learn about techniques companies can use to bring out our best, while satisfying some new found work life expectations. I will endeavor to do this by sharing my experience with Bunchball’s product Nitro for Salesforce, a gamification plug-in for Salesforce.com CRM system, and how it satisfies five specific millennial expectations as uncovered by MTV’s recent study on Millennials in the workplace.
- 89% of Millennials want their workplace to be social and fun (compared to only 60% of Boomers) - Having an outlet to connect with your colleagues on a social platform fosters group morale, which is why so many companies are going the Social Enterprise platform route. Rightly so. Most of my colleagues are located on the West Coast, while I’m here in New York. I wouldn’t know my colleagues or appreciate them the way I do if we didn’t use tools like group chat on Skype or Chatter on Salesforce.com. I’m also rewarded with points through Nitro for Salesforce for participating in these forums. Admittedly this is why I first engaged, but now it’s more than that. I work with real people who have great ideas and help me on a daily basis. Through positive reinforcement with points for commenting and the experience of communicating with my team from afar, my loyalty to my team has grown so deeply. Gamification can also be the fun factor in work. What’s more enticing? Having a run of the mill to-do list or engaging in missions and challenges that are transparent and acknowledged?

- 61% of Millennials say they need specific directions from their boss to do their best work — a level twice as high as observed among Boomers - Millennials want to know they are on track more than any other generation, and thanks to growing up on Web, we want to know in real time. Gamification technology satisfies this need, and also automates the process. I log on to Salesforce and see a list of challenges my boss wants me to focus on. This gives me a clear picture of what’s expected and allows me to zoom in on what matters most. I can easily distill this information by seeing the corresponding point values or rewards that are generated by completing the tasks at hand. Here’s an example of some starter challenges:

- 8 out of 10 Millennials want regular feedback from their boss- It would be pretty difficult for any manager to provide employees with regular feedback, but with gamification technology I don’t need to ping my boss to know where I stand. Leaderboards tell me. For example, if I’m on Team East Coast, and we’re placing last on the team leaderboard, and I’m in last place on the team - - do I really need to ask my boss how I’m doing? It’s pretty obvious. On a more positive note, when I do log valuable actions or win challenges in Salesforce, I get instant feedback from pop up notifications congratulating me on a job well done. What a lovely feeling! And one that my boss doesn’t need to provide me with directly on a daily basis because it’s done automatically.

- 8 out of 10 Millennials think they deserve to be recognized more for their work- Okay, so maybe this is where we get a bad rep for being entitled. But we are the generation who got trophies for merely showing up to things, so when we actually do something worthy of recognition, we really want that recognition. Nitro for Salesforce uses a digital trophy case to incent the team to accomplish more challenges. Challenges I haven’t completed are greyed out. Challenges I have completed are highlighted on my profile page. Furthermore, when I unlock a digital trophy, that accomplishment is broadcast in our newsfeed and on Chatter for the whole company to see. I can also use my points to redeem physical prizes in our rewards store. No golf clubs for me, thank you. I’m working on that first class ticket to San Francisco!


- Three-fourths of Millennials think that if the workplace were like a game, they’d know how to “level up” faster than others- This one is too easy. All I want to say about this point is, make us prove it. See, look at me: I only have 6,525 bazingas to go
“Jive + Bunchball = Real Gamification”
By Ken Jones, VP Strategy and Corporate Development, Bunchball
ken.jones@bunchball.com / @kjducguy
This has been an exciting week for the teams at Bunchball and Jive Software. What started as an invitation to build an app for the Jive Apps Market prior to Jiveworld 2011, has resulted in the Jive Gamification Module that will be delivered through the Jive sales team and integrated as a native module for Jive Essential Plus customers.
Early in our interactions with the engineering and business teams at Jive, we recognized that not only did we have complementary technologies, but we also had a similar approach to delivering value to our customers. As a result, we were able to brainstorm with the Jive team and quickly build out the core functionality delivered by the Jive Gamification Module, formerly known as Nitro for Jive.
The real story will be in a few months when our first customers will be able to show results based on their usage of game mechanics within their Jive instance, and we’re talking about more than badges and points on a site. One thing that we’re particularly proud of is the ability for a community manager to customize missions and challenges for their entire community, a particular group, or even an individual.
The big question that everyone has been asking me as of late is why Jive selected Bunchball as the Gamification partner to be integrated into their solution. The answer is based on some things that you might not immediately expect. Of course, our technology and product platform, our market leadership, and our expertise with customer deployments were all major factors - you have to be better in those areas to get the nod from a public company like Jive. But I really think it comes down to people - I think we have shown through our ability to communicate and meet the needs of our mutual customers that we are going to work in concert with Jive and over-deliver for the end customer.
I love the white board walls in the lobby of Jive’s Palo Alto Offices. If you’re in the area look for a little fun graffiti - “Jive + Bunchball = Real Gamification”
Props to our friends at Jive - Robin Bordoli, Mark Weitzel, Nathan Rawlins, Curtis Gross, Bill Lynch, Matt Tucker, Kenny Tucker, Chris Morace and the Ari Newman.
Guest Post: Gamifying Social Collaboration: How we did it at Bluewolf
Special guest post from Bunchball partner Bluewolf. By Natasha Oxenburgh, Bluewolf Marketing Coordinator
Find new ways to engage with your customers. Empower your employees. Break down company silos. Promote internal networking. Flatten company hierarchies. Bring social into your core strategy.
You’ve heard it all before. And you recognize the business value. But how do you implement the idea of “Going Social” at your company?
Dogfooding.
We are our own internal use case for the Social Enterprise. We set a goal of elevating our internal and external collaboration to new levels. And now we’ve built and incentivized a culture of knowledge sharing at Bluewolf. Here’s how we did it.
We started with evaluation. Through a company-wide survey, we bench-marked the state of our internal networking and identified the needs of our organization - more encouragement and training on how to best leverage the various social tools out there.
1. Pack Profiles
We’re a professional services firm so our people are our brand. We put them front and center on our website through our ‘Pack Profiles.’ And now, we’ve made these profiles social and focused around knowledge (sneak peek here).
In this Facebook-era, we know people want to manage their own brands and their social profiles. That’s why every Bluewolfer is now managing his or her own Pack Profile from within Salesforce.
2. Gamification
We’ve incentivized our employees to go social. In other words, we’ve gamified enterprise knowledge-sharing by implementing Bunchball’s Nitro for Salesforce. Today, our employees are earning points and rewards for internal and external collaboration. Here’s a couple examples of how people can earn points:
- Replying to a Chatter post
- Sharing a piece of content to their Twittersphere or LinkedIn community - all from within Salesforce
- Publishing a blog post on our site: www.bluewolf.com
- Earning a 50+ level Klout score
3. Going Social Portal
We’ve provided a one stop shop with the tools, resources, and guidance our employees need in their Going Social journey. We know that people consume content differently. That’s why our Going Social Portal provides 2-3 minute video tutorials, SlideRocket presentations, and a pdf on how to get started on the major social channels. And we’ve tailored the content to our unique members of the Bluewolf Pack! This an innovative step in training and change management - more personalization without the paper tip-sheets and without getting overwhelmed by all the materials out there on the web.
Want to see the many aspects of our Going Social journey? Check out our #GoingSocial Pinterest board.
Wondering how we can help your enterprise in its #GoingSocial journey? Learn more about #GoingSocial Service Offering here. Feel free to contact us for a demo!
Competition - Employees and organizations often involve competitive situations. There is an opportunity to move beyond competing for a position or a raise and foster competition around enablement (top performers/first to complete training).

