On The Cutting Edge – Youth Development and #Gamification | Hopeworks 'N Camden
We’re honored to be working with Hopeworks, and the strategy of rewarding small wins, things that are in the learner’s control, is a proven way to drive meaningful change.
Mobile #gamification with Appcelerator Titanium and Javascript. (Part 1)
We recently held a gamification hackathon at Bunchball, and the results were amazing. Kasey McCurdy, superstar Bunchball front-end engineer, built a gamified mobile app in oh, about 18 hours. And now he’s letting you in on his secrets at WorkWithKasey.com. Want to work with engineers like Kasey? Then come Work For Bunchball.
BUT WAIT, THERE’S MORE! (My first experience with mobile)
A few years ago, I got to write my first mobile app using Objective-C and XCode. It was an incredibly simple app for the best Pitchman in the land, Billy Mays. The one thing I remember was the learning curve. To effectively develop for iOS, you need to understand a vast ecosystem of technologies and concepts that involved more than just Objective-C, Cocoa Touch, and XCode.
The concepts are still important, and you’ll learn them later, but they can certainly be intimidating when you just want to get started with a simple (or as complex as you want) app.
All I wanted to do was write a simple app to enable people to outfit themselves with the legendary beard and blue shirt, so that they might feel an ounce of his awesomeness. It took me 3 months of hacking away at night in my free time…thats like a year in internet time.
Now, I don’t want this to sound like I am or was afraid to learn something new, or that the iOS platform is impossible or not developer-friendly. In fact, I tend to sink my teeth into anything new and exciting, and I still think there are many scenarios where it makes sense to go with platform-specific languages and frameworks. The rub was that just that to get the simplest of apps up and running was like climbing Everest just to see if you like snow…there might just be easier and more efficient ways to do it.
For a few years, I hacked away with Objective-C and never really fell in love with it. Then Titanium from Appcelerator came along…
Work With Kyle: Sharding (continued) #gamification #engineering #scale
Kyle Vigen, Bunchball engineer extraordinaire and cyborg from the future, writes about sharding and how we handle it at Bunchball. He even mentions the Chinese Remainder Theorem. Classic! Want to work with people like Kyle? Come Work for Bunchball.
A month ago I ended a post with a teaser about how we had to quickly scale up to handle MySpace’s traffic, so today I want to talk about the architectural changes that made that possible. In particular, I want to dive a little deeper into one of the fundamental questions we had to answer:…
Enterprise #Gamification - The Gen Y Factor
Yesterday we released our latest white paper, “Enterprise Gamification - The Gen Y Factor”. It discusses the characteristics from games that are important for businesses to understand - particularly for Gen Y, but applicable to everyone, and then walks through 3 case studies including Microsoft’s Ribbon Hero 2, SAP’s Community Network, and Nitro for Salesforce.
The emergence of Generation Y as a demographic force is driving dramatic change in education, technology, media, and most critically, at work. Today Gen Y makes up 25% of the workforce. These new entrants expect even more from their work experience than their Gen X and Baby Boomer counterparts making it imperative that businesses understand the unique characteristics of this group, and how to motivate them.
How can employers re-define their employee engagement and salesforce motivation programs to reach across generations and deliver the type of support that benefits all groups?
Gamification is the key.
Learn how gamification can be used to motivate teams, engage channel partners and make connected workers more productive.
Click here to get your free copy of Enterprise Gamification.
Work With Kyle: Reading #gamification #engineering
From WorkWithKyle:
All the world’s a game and all the kids and twenty-somethings power players. #gamification
Nick Shore, Senior Vice President of Strategic Consumer Insights and Research at MTV (a Bunchball customer), discusses the relationship between Millennials and game play.
Millennials Are Playing With You - Nick Shore - Harvard Business Review
#Gamification can help your business internally - Forrester blogs at ZDNet
TJ Keitt from Forrester discusses the use of gamification in the enterprise.
Happy Holidays from all of us at Bunchball! We’re looking forward to an amazing 2012.
Work With Steve: We love #gamification, and we're not embarrassed to admit it.
Read the latest by our Chief Revenue Officer (and narrator of our Nitro for Salesforce video), Steve Patrizi - a great post about foxes and hedgehogs. And if it resonates with you, come Work for Steve.
At Bunchball, our Hedgehog Concept is gamification. We love gamification, and we’re not embarrassed or ashamed to admit it. We’d eat it for breakfast if we could. We don’t feel the need to hide behind fancy-sounding, trendy phrases or come up with a different concept of what we do every month. We’ll leave that to the foxes in our industry. We’re gamification hedgehogs…
Check out our new video: Motivate your sales team with Nitro For Salesforce! #gamification




